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Sigmund Kyrre Aas wrote:
> Steven Pigeon wrote:
> >
> > Have anyone work'd out a good planetary ring texture?
> >
> > Best,
>
> This isn't bad at all. The rings on "our" planets vary greatly, so I can't see
> why these shouldn't be just as possible. Well, I'm not sure if you that strong
> highlight is realistic. And ambient should be 0 for planets.
Actually, it is 0. But on the other hand earth shines quite a lot. It doesreflect
~39% of the light it receives. A ring in low orbit would have a
good 'earth shine'. If the moon does, after all...
>
>
> I've made a fairly detailed Saturn ring texture, but I don't think you can use
> it for anything else. It's in the binaries.scene-files group if you're
> interested, posted 28.11.99. It's also available from
> http://www.stud.ntnu.no/~as/down.
>
> sig.
--
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Steven Pigeon Ph. D. Student.
University of Montreal.
pig### [at] iroumontrealca Topics: data compression,
pig### [at] jspumontrealca signal processing,
ste### [at] researchattcom non stationnary signals
and wavelets.
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http://www.iro.umontreal.ca/~pigeon
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